Interview with Soejima Shinobu

Something not related to the world of documentary today: I translated my June 2024 interview with the talented stop-motion artist Soejima Shinobu. I met her at an exhibition in Kanazawa, where her latest short, 私の横たわる内臓 My Organs Lying on the Ground, was screened for a week or so. 
The piece was originally published in Italian in Alias on August 17, 2024.

On a different note, she is pitching her new project, 彼女の話をしよう Talking About Her (currently in production), at the ongoing Annecy International Animation Film Festival, on June 10.

Soejima Shinobu is a Japanese artist who has been active in the world of stop motion animation for the last decade. She creates fascinating short films that blend her interest in Asian and Japanese folklore and religious practices with her passion for sculpture. In these experimental works, which have been presented at various international events, Soejima prioritizes the materiality of the puppets and their environments over the narrative elements.

In 2018, Soejima created The Spirits of Cairn, a story in which a guardian must contend with heads of birds appearing and disappearing in a cemetery. The following year, in House Rattler, she brought the spirits of an old house to life as imagined in Japanese folklore. Her most successful and accomplished work to date is perhaps Blink in the Desert (2021), a short film in which a boy/monk is overcome with guilt after killing a moth.

Her latest work, My Organs Lying on the Ground, was presented last June [2024] in Kanazawa, in a small exhibition that displayed also some of her sculptures. It is a short film that reinterprets a Japanese spiritual practice known as tainai kuguri, a purifying journey through the bowels of the earth. In this piece, which makes extensive use of organic materials such as meat, insects and cereals, Soejima creates a space where the boundaries between earthly life and the afterlife, between organism and inorganic matter, and between inside and outside dissolve
I had the opportunity to speak with the artist at the exhibition.

私の横たわる内臓 My Organs Lying on the Ground

How did you get into stop motion animation?

I have always been interested in sculpture ever since I was a child. I continued making sculptures until the end of my bachelor’s program when my professor realized I had a talent to creating stories, then he suggested I combine the two.

Very soon, I quickly realized that I loved stop motion animation. With sculpture, I usually had to keep all my work in my studio, which took up a lot of space. With film, however, I was able to edit and distort my work and film the whole process, which I really enjoy. I am also interested in the idea that, by filming materials decompose and transform into different forms, I can preserve the essence of the sculpture.

Could you talk about your creative process? On your website, you have collected images from your research journeys. Do you start from places, or do you start from a story you want to tell? Or, do the images guide you?

I usually think about the setting first. The environment in which the events take place is crucial to me. For example, in my first film, The Spirits of Cairn, I wanted to depict the story of someone who died very young and I tried to think of the best way to represent a place between life and death. I started with an image of dozens of bird heads in a place with many cavities that must be kept empty by a guardian of some kind.

For my second film, House Rattler, which is set in my grandmother’s old house, I also started with the setting. For my latest work, My Organs Lying on the Ground, I wanted the characters to be even more connected to the environment to reflect ideas from ecology and animism. To bring this concept to life, I decided to use organic materials because, when we consume something, it goes back to the earth. Plants grow back, and we eat again. It’s a repeating cycle.

Since the puppets are literally empty bodies that resemble human beings but have no soul, I thought these organic materials could connect them to their surroundings. This concept is also similar to a Buddhist view of reality: a fish does not exist in and of itself; we call something a fish because it is in the water.

Sticking with the religious theme, your latest work, My Organs Lying on the Ground, but also The Spirits of Cairn is based on the ritual and spiritual practice known as “tainai kuguri” (passing through the womb). What role do religious practices play in your work?

I come from a religious family and so from the time I was born I have something I can believe in, so I think it’s something very real to me, although I’m not very sure I’m as religious as my parents. I was also influenced by my time in Malaysia, where I lived from the time I was twelve years old until I was twenty, I remember for example that there were tropical fruits rotting on the ground and when no one touched them, they would dissolve into. But the Malaysians don’t think this is wasteful because they believe in this cycle, sometimes you eat the fruits, sometimes you let them rot on the ground and from there plants and new fruits grow back. I remember this image very clearly, partly because it goes against what the Japanese usually think, if you see something rotting on the ground, you immediately think of waste and a sense of dirtiness. Hindu culture also influenced me a lot, in my years in Malaysia of course, but also later when I went to Nepal to do research.

The puppets’ eyes in many of your works, especially in Blink in the Desert, have an uncommon expressiveness. Could you talk about how you achieve this effect?

I usually use glass eyes like the ones used for stuffed animals. When light hits them, they seem to move and take on an almost watery appearance. This technique comes from Buddhist and Japanese sculptures, as well as Asian sculptures in general. Special crystals were used for the eyes when making these statues. Long ago, Buddhist temples had no artificial lights, so candles were used. When the flickering candlelight hit the statues’ eyes, they looked very watery and almost alive.

In My Organs Lying on the Ground, the expressions and eyes of your puppets seem kinder to me, and the colors seem warmer and less cold than in your previous short film. Is this just my impression?

In my penultimate work, Blink in the Desert, I tried to portray the main character’s inner confusion and negative feelings, so the film ended up being rather emotionally intense. For this latest work, however, I tried something different, something more related to sculpture that could only be realized through stop motion. I thought a lot about how to make the puppets because combining them with organic material might shock viewers. In the past, dolls were used in Japan to expel sins or evil spirits from people, and then they were thrown into rivers. Perhaps all of this influenced the look of the puppets I used in my short film, as well as my decision to use positive, almost party-like music to accompany it.

It seems to me that your work tends to emphasize the symbolic and allegorical over the purely narrative. There is a story, but it is not linear.

When I create my work, I feel as if I am documenting sculptures and their changes over time. In this sense, I have been influenced by postminimalism, especially Richard Serra’s approach. Stop motion animation and the puppets I use are very real to me. Through them, I can show reality in a tactile way, so to speak, which is what interests me. This approach was also influenced by the pandemic, especially in my last short film. While working on Blink in the Desert, I was confined to my small room for nearly a year. I felt disconnected from the world, communicating solely through screens, and it seemed as if my body and feelings were detached. I needed physical interaction with the environment and to return to a tactile and material level.

Interview with Hamaguchi Ryūsuke

At the end of last February, I had the pleasure of interviewing Hamaguchi Ryūsuke about his Wheel of Fortune and Fantasy, a movie that would debut at the Berlinale. The short interview was conducted on zoom and it was published in the Italian newspaper I usually write for, Il Manifesto.

In recent months, with the release and success of Drive My Car, many long and more in-depth interview with the Japanese director have been published around the world, but I decided nonetheless to translate my interview in English and post it here on the blog (even if it’s not really related to documentary). As said, the conversation was about Wheel of Fortune and Fantasy and before the release of Drive My Car. In recent months, with the release and success of Drive My Car, many long and more in-depth interview with the Japanese director have been published around the world, but I decided nonetheless to translate my interview in English and post it here on the blog (even if it’s not really related to documentary). As said, the conversation was about Wheel of Fortune and Fantasy and before the release of Drive My Car.

Interview with Hamaguchi Ryūsuke (February 27th, 2021)

Although you had already made short and medium length films in the past, this is the first time you have tackled the anthology film format, could you tell us more about this choice?

A few years ago, I made the medium length film Heaven Is Still Far Away, a project also born out of a collaboration with actresses and actors that for me worked partly as a sort of review of Happy Hour, and partly as preparation for my next film, Asako I & II. This experience was also very useful to me because I was able to find my own rhythm, so to speak, in alternating feature films and short or medium length films, something that I think I will continue to do in the future. However, one of the problems with short films is not having a real exhibition outlet, that is, it is very difficult to find a proper distribution for these kinds of works. The solution I tried this time was to combine three shorts into an anthology, making them into a feature film that thus could be distributed. 

Compared to feature films, do you think the format you worked on this time opens up different expressive possibilities?

Of course. All works, whether long or short, must have an end, a point at which they stop and leave the viewer with a strong feeling of having seen a world. Having said that, short films have the possibility, in my opinion, to leave a more intense and vivid impression as they only offer a brief glimpse into a certain world. A shorter film can also show something rare, events whose existence is not certain, leaving everything in suspense and without going too deep into it.

In each of the three episodes that make up the film there are at least three scenes of strong aesthetic and emotional impact. In Magic (or Something Less Assuring), the first episode, the long initial part with the two women in a taxi, in Door Wide Open the scene where the female protagonist visits the professor and in the last episode, Once Again, the final part with the two women embracing. Each of these scenes uses very different acting styles, yet there are parts in them where the characters, within the narrative, are acting, and where the boundary between what is real in the story and what is acted is ambiguous and fluid. Could you tell us how you worked with the actors to create this ambiguous feeling?

I wanted to create this ambiguity, but I also tried to create a clear sense of ambiguity, so to speak. That is, I wanted to create something defined, but something that can be interpreted in different ways. The fascinating thing for me is that the act of acting itself is ambiguous, and in the three scenes you mentioned, the actresses themselves in the midst of their performances must surely have noticed the ambiguity of the question “what is real?”. One strategy I used to create this ambiguity was, first of all, to write it into the scenes themselves, by inserting the act of acting into the narrative. I could not ask the actors to emphasise the fact that they were acting, it was rather a matter of achieving a very light and thin performance that, as in the case of the two women in the taxi, could later be read differently in the continuation of the story, when more information is revealed to us. In addition, it is important that there is something hidden in the performance, as happens for example in the second episode where even the main character, Nao, realises that she does not know exactly why she is doing what she is doing, thus generating a sense of displacement in the scene.

The third episode is set in a world where a computer virus has made the internet unusable. Could you tell us more about the reasons for this choice?

I shot the first two segments in 2019 and the last one in 2020. I originally planned to shoot it in spring, but the pandemic disrupted all the plans and we ended up shooting it in summer. The script was already completed, but an event as big as the pandemic made me tweak it. I couldn’t avoid taking into account the effect the Corona virus had on all of us, so I decided to set it in a kind of parallel world where the internet is no longer usable, a world disrupted by a different kind of calamity. 

One last question about the situation of independent cinemas (mini-theaters) in Japan at the time of the pandemic, a culture that is very close to your heart and for which you are fighting with various initiatives, such as Mini-Theater Aid (crowdfunding that helped these small cinemas survive last year and that is still active with various support initiatives). What is your relationship with these independent theatres?

For me, they have been an important place to discover films that are completely different from the Hollywood films or TV series I was used to, films that were “boring” compared to the ones I used to see.  Seeing these “boring” films in the space of these small independent theatres, I discovered a new kind of feeling, my body changed and I learned to appreciate a different kind of cinema. Now my films are shown here in Japan, mainly in these independent theatres, and I am in contact with all the people working there, it is for these reasons that I have been actively participating and supporting projects like Mini-Theater Aid.